Dimensions are very important things in S.Y.S.T.E.M., for they are places that only Users can access. No normal human can access a dimension without the help of a User. This is known as the First Law of S.Y.S.T.E.M., a program can not do as Users do, unless acted with a User. It's a simple law that makes it impossible for a program to do anything but be in programmed society. One of the only dimensions that get alot of attention from programs through out their life span is Wonderland, a dimension made by Cheshire to determine worthy character for becoming Users. That dimension is popular through one of the tellings of Alice in Wonderland, which was an event in said Wonderland; although not exact in any way, shape, or form.
To make a dimension such as one with an influence like that would be very difficult for a person alone. The person would probably die too. Making a dimension is using abilities as a magician, and using your knowledge of architecture, geometry, and things that involve space. Someone who has the profession of an architect, is good at math, and has basic knowledge of astronomy can make a dimension by using his/herself as a catalyst. A catalyst is someone who is the lead dimension maker of a project. The people that help make a dimension doesn't really matter, unless you happen to have a bad catalyst. The worse the catalyst, the more knowledge everyone else needs to compensate. The better a catalyst, the more you can just use regular help. Generally, in S.Y.S.T.E.M., catalyst get hired to make dimensions for corporations, individuals, or even the VPF, which is the S.Y.S.T.E.M.'s police/military force. It's actually not a bad profession.
The use of magic in dimension creation is dependent on how complicated you want the dimension to be. Using the example of Wonderland, this dimension is massive. It spans around the length of 1200 miles, and has a width of 600. Alone, to make that size, it would take about four years with the average catalyst and team; and that would be mostly for a blank slate to work on. To add a dynamic environment, like Wonderland's, you'd need to have someone on your team that knows about the ecosystem you are trying to recreate. This would require a botanist, a geologist, and possibly a biologist if you are having animals be in the equation. All this, and you'd only get the environment. If you want structures, you'd need an architect, which would be already available, and then you'd need the most important thing. That thing being a gate.
The gate is the most challenging part of making a dimension, because you have to make basically a password/lock. You need to make this newly found dimension accessible, but at the same time you need it to be hard to get into. Unless you make this a public dimension, which then you'd have the problem of coding a lock to keep Viruses out, Sprites, Glitches, and unsavory people. All this require reaching into the Data Stream, which I will get into on a later date.
Dimensions don't really become a thing in S.Y.S.T.E.M. until the 1990s of AD3, which you can do the math for now that I've released the cycle information. (cycles=3000 years, S.Y.S.T.E.M. started on 2335 AD) The leader of the "Dimensional Revolution", was a man that now goes by the name of Nocturne. Nocturne, when he had a human body, led discoveries and ways to make dimensions that were simpler than before, and required less time. He experimented on near every possibility of how to not make a dimension, and even less so on how to make one. He was the maker of Nocte, which I described before as the User's playground. It is a dystopia inside S.Y.S.T.E.M. that let's User's do mainly whatever they want without having to worry about the VPF.
I think I covered alot this entry, I will do one about the VPF since I am not bringing them up. Until next time.